Here is the proposal to leverage XR for Technical Training (TT) for corporate engineers, technicians, sales, and other teams to keep them on the cutting edge of new technology, new products, and “all singing from the same hymnbook.”
Master “Template” for Content Development
- Not all training content will need all four steps/stages
- Options include:
- Steps 1 + 2 + 3 + 4
- Steps 1 + 2 + 4 (e.g., components training)
- Steps 1 + 3 + 4 (e.g., systems training)
- Steps 1 + 4 (e.g., non-standard, custom)
- Steps 1 (e.g., standards, policies, follow up/revisits, etc.)
- Options include:
- All training content should be deliverable on multiple platforms
- All training content should be accessible via Learning Management System (LMS)
- For sequential content (aka a curriculum), each step is a prerequisite for the next
- A curriculum will include all required courses and have a unique code/title
- All content must have interactive elements
- All training will have step 1
- All competency-based training will have steps 1 & 4
- Steps 2 & 3 will be delivered as practical
Master “Template” Steps for Content Development
- eLearning
- An on-demand, self-paced intro to the topic
- Launched from LMS
- Virtual Reality (VR)
- An on-demand, self-paced interaction with a fully digital twin
- Launched from LMS
- Augmented Reality (AR)
- An on-demand, self-paced interaction with digital overlays and prompts
- Launched from LMS
- Mixed Reality (MR)
- No AR overlay prompting
- May have quizzes or checkpoints to confirm agent competency in physical, non-digital/virtual actions
- Digital elements are launched from LMS
Progression from Virtual to Physical
Starting with:
- Step 1 – eLearning (all digital, low interaction) and advancing to…
- Step 2 – VR (all digital, high interaction) and then on to…
- Step 3 – AR (digital overlay of physical, high interaction) and then finally…
- Step 4 – MR (digital documentation/verification of physical, high interaction)
Step 1 – eLearning Detail
- eLearning
- An on-demand, self-paced intro to the topic
- Launched from LMS
- Browser-based
- Traditional LMS training class format
- Best for:
- Product intros
- Skill intros
- Policy/procedure intros
- Best practice intros
- Specification & Standards updates
Step 2 – Virtual Reality (VR) Detail
- Virtual Reality (VR)
- An on-demand, self-paced interaction with a fully digital twin
- Optimal presentation w/Head Mounted Display (HMD)
- Satisfactory presentation on a laptop/tablet
- Best for:
- Product orientation
- CAD/Exploded drawings
- Subject Matter Expert (SME) skill demonstration
- Reproducible scenarios
- SME product/skill operation demonstration
- Application orientation
- Immersive worlds
- Product orientation
Step 3 – Augmented Reality (AR) Detail
- Augmented Reality (AR)
- An on-demand, self-paced interaction with digital overlays/prompts with the physical world
- Optimal presentation w/ HMD
- Acceptable presentation on a laptop/tablet
- Best for:
- Product interaction
- Guided tours
- Trainee skill demonstration
- Reproducible scenarios
- Trainee product/skill operation demonstration
- Application case studies/Problem solving exercises
- Immersive worlds
- Product interaction
Step 4 – Mixed Reality (MR) Detail
- Mixed Reality (MR) – Virtual & physical worlds
- AR overlays are quizzes to confirm agent competency in real life (IRL)
- Not all Step 4 training will have AR elements
- SME-based Instructor Led Training (ILT)
- LMS course for transcript tracking (Step 1)*
- AR overlays are quizzes to confirm agent competency in real life (IRL)
- Hybrid platform use
- HMD/Laptop/Tablet
- Best for:
- Trainee skill demonstration with products/applications IRL
- Trainee IRL competency verification Refresher/update training
- Mid-term & Final exams